the second attempt at making a first person controller for my speedrun platformer, this time focused on stable player speed and abilities that consume stamina. 

i'm actively seeking feedback. please, let me know what you think.

wasd - move

space - jump

(in air) - double jump

(on a wall) - wall jump

ctrl (in air) - ground slam

(hold) ctrl + space - bounce after ground slam

shift + wasd - dash



if you're interested, check out my other prototypes: 

a prototype focused on player acceleration, Airstrafing and Bhop

a prototype focused on physics based combat

and please ignore the deadlock hideout map

Updated 15 days ago
Published 22 days ago
StatusIn development
PlatformsHTML5
AuthorViolett
Made withGodot

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